Tuesday, 27 December 2011

Unity flash and me (FluffyCraft flash edition!)

Unity has just released the beta version of the long awaited Flash plugin of it's own engine and I ported faster than light my Unity game FluffyCraft.
I was working on its port from Android to iOS but I couldn't resist... so... enjoy FluffyCraft flash edition here

The porting itself wasn't too much difficult considering that this Unity plugin is still a beta version with some bugs.

Monday, 12 December 2011

what I'm up to lately

I have not made any post for a while (barely some tweets), well I think it's time for a recap.

I'm actively working on several fronts: I'm developing a brand new game for Gameccino (my own company), porting some Android games on iOS (see my latest post on the Gameccino dev blog) and I have almost finished an huge 3rd party project. The last one was very stimulating and complex being a reconstruction with augmented reality elements for iOS of an etrurian archelogical area, soon more details here and on the Gameccino's website.

It's enough? Not. I'm learning also learning the basis of the Kinect SDK just for fun and considering if develop or not a second version of an XBLIG games of mine.

:D

Wednesday, 26 October 2011

XBLIG Avatar Ragdolls heads to iOS and Android

Running Pixel is very happy to announce that one of the Running Pixel's most downloaded Xbox Live Indie Games Avatar Ragdolls is on its way to be ported on Android and iOS devices (including tablets and iPad).
Avatar Ragdolls actually features on XBOX360 the Xbox Live Avatars and real rag-dolls physics plus a multiplayer gameplay.
The mobile port will not feature for obvious reasons the Xbox Avatars but on the other hand will feature gestures, accelerometer and several new gameplay elements.
Avatar Ragdolls is one of our preferred and most successful Xbox Live Indie games and we think it fits perfectly with the casual gaming on the mobile devices.
The game is being ported using the multiplatform tool Unity3D. The release is planned for this December.


Tuesday, 4 October 2011

Gameccino published another awesome android game, Stackerz Touch!

Give a try, is free as usual...

Monday, 5 September 2011

published video and screenshots for FluffyCraft [Android/iOS]

between yesterday and tomorrow I published several screenshot and an early footage of my mobile game FluffyCraft.
Check it out!

Sunday, 28 August 2011

play (free) XBLIG games under the Hurricane Irene

I don't know how bad are things under the hurricane Irene, if everybody is safe and if there's electricity or internet connection; so hoping everybody is safe and you're just in your home under an heavy rain I have some codes of my Xbox indie games to give away and I think they could be a perfect way to spent some time and have some fun under the rain waiting for Irene to pass.

It's easy
1) choose  a game
2) tweet exactly the message below (*)
3) follow @runningpixel to let me send you the code and to know if there are left codes
4) cross you fingers and hope I still have a code left for the game you've choosen

(*)
 for Avatar Ragdolls tweet:
I want @runningpixel #xbox AVATAR RAGDOLLS for the play XBLIG under the #hurricane #irene #giveaway http://bit.ly/mWBk9w

 for Bouncing Avatars tweet:
I want @runningpixel #xbox BOUNCING AVATARS for the play XBLIG under the #hurricane #irene #giveaway http://bit.ly/mWBk9w


for Crystal Crush tweet:
I want @runningpixel #xbox CRYSTAL CRUSH for the play XBLIG under the #hurricane #irene #giveaway http://bit.ly/mWBk9w

 for Bricks4Ever tweet:
I want @runningpixel #xbox BRICKS4EVER for the play XBLIG under the #hurricane #irene #giveaway http://bit.ly/mWBk9w

for The No Button Game tweet:
I want @runningpixel #xbox THE NO BUTTON GAME for the play XBLIG under the #hurricane #irene #giveaway http://bit.ly/mWBk9w

for Kozu tweet:
I want @runningpixel #xbox KOZU for the play XBLIG under the #hurricane #irene #giveaway http://bit.ly/mWBk9w


Monday, 22 August 2011

a new deal for WP7

Some months ago here there was a big debate about our #xblig games and the opportunity to port them into WP7; because we develop for living it is important that every minute spent developing have a return. Unfortunally this is hard with WP7 right now if you don't have a Xbox Live Arcade deal (and we haven't) so we migrated to other platforms leaving our #xblig and #wp7 development in a standby phase.
But wait... I have an idea! We still do like porting our XBLIG games to WP7 and the main problem is funding them... so.... here's a deal between you and me:

"if any of our games surpasses the 100000 copies sold (80 mp each) we will port all of our Xbox Live Indie Games to WP7 and give them for free."

In other words we raise fund for our wp7 ports with the xblig marketplace incomes (or with the donate button on this page)

How can you help out? Retweet this post, download our games and tell friends with an Xbox to make the same, share on facebook, spread the voice!

here's a list of our games:

Crystal Crush (shiny and innovative action puzzler)
Bricks4Ever (the best bricks breaking game available on the Xbox, amazing!)
The No Button Game (the first hands free game released before kinect)
Kozu (the dual karma shooter, multiplayer too!)
Avatar Ragdolls (because everyone loves falling hopeless rag-dolls)
Bouncing Avatars (the Xbox answer to iPhone's Doodle Jump but with avatars into, multiplayer too!)