Showing posts with label gameccino. Show all posts
Showing posts with label gameccino. Show all posts

Monday, 12 December 2011

what I'm up to lately

I have not made any post for a while (barely some tweets), well I think it's time for a recap.

I'm actively working on several fronts: I'm developing a brand new game for Gameccino (my own company), porting some Android games on iOS (see my latest post on the Gameccino dev blog) and I have almost finished an huge 3rd party project. The last one was very stimulating and complex being a reconstruction with augmented reality elements for iOS of an etrurian archelogical area, soon more details here and on the Gameccino's website.

It's enough? Not. I'm learning also learning the basis of the Kinect SDK just for fun and considering if develop or not a second version of an XBLIG games of mine.

:D

Wednesday, 26 October 2011

XBLIG Avatar Ragdolls heads to iOS and Android

Running Pixel is very happy to announce that one of the Running Pixel's most downloaded Xbox Live Indie Games Avatar Ragdolls is on its way to be ported on Android and iOS devices (including tablets and iPad).
Avatar Ragdolls actually features on XBOX360 the Xbox Live Avatars and real rag-dolls physics plus a multiplayer gameplay.
The mobile port will not feature for obvious reasons the Xbox Avatars but on the other hand will feature gestures, accelerometer and several new gameplay elements.
Avatar Ragdolls is one of our preferred and most successful Xbox Live Indie games and we think it fits perfectly with the casual gaming on the mobile devices.
The game is being ported using the multiplatform tool Unity3D. The release is planned for this December.


Tuesday, 4 October 2011

Gameccino published another awesome android game, Stackerz Touch!

Give a try, is free as usual...

Monday, 5 September 2011

published video and screenshots for FluffyCraft [Android/iOS]

between yesterday and tomorrow I published several screenshot and an early footage of my mobile game FluffyCraft.
Check it out!

Wednesday, 11 May 2011

Say hello to Gameccino

Running Pixel ceases to be a XBLIG/WP7 game dev studio, from now on this is just my personal development blog.
The core of the team (me and Benedetta) has founded a new indie game dev company called Gameccino
Yes, sounds like Cappuccino, Frappuccino and Mokaccino but in this case some of the ingredients are the games and the fun. Gameccino will develop mainly Android and iPhone games but also PC and Mac.

Does this mean no more XBLIG/WP7 games?
Yes and no; I have some XBLIG-only unfinished project and I could decide to finish them anytime if I think that they have a single chance on XBLIG or WP7 and if I have spare time.

Why of this decision?
Because it's a new start with new objectives, because the team has been modified in the meantime and because I think that the new name sounds more "casual" and friendly.

So, say goodbye to Running Pixel as an indie studio and say hello to Gameccino (we just announced our first multi-platform game here)