Showing posts with label augmented reality. Show all posts
Showing posts with label augmented reality. Show all posts

Monday, 8 November 2021

Big WrldCraft update for android devices

 From today there is a new relese (1.800) of WrldCraft for Android devices on PlayStore (link).

This includes all the updates included in the latest months for iOS (live on the AppStore) and a bonus game. Check it out!!

Monday, 9 September 2019

WrldCraft new release is rolling out


WrldCraft is now 1.0!!

in these days the new release it is rolling out on AppStore and Playstore.
It contains important fixes, new blocks and features.

Thursday, 11 April 2019

Friday, 8 March 2019

Open Beta stage (hooray!)

WRLDCRAFT is ready for an important step, the OPEN BETA stage! This means that everyone can test from now on this game giving suggestions, feedback and helping me in catching bugs and bottlenecks.

 Grab your copy right now.
Android: https://play.google.com/apps/testing/com.runningpixel.wrldcraft
iOS: https://testflight.apple.com/join/0XyIbOpc

 Please fell free to share these links with everyone. The more test, the better. Every beta tester is allowed to grab as many plot of land he wants for free! (please do not abuse :D)

  Note: This open beta is limited to 20000 users (10k android and 10k iOS) 



Get on AppStore  Get on PlayStore

Tuesday, 13 November 2018

WRLDCRAFT - the story behind

WRLDCRAFT has a story, a long story.
Everything starts  in the Xbox Live Indie Games (XBLIG) age, good bless you XBLIG, platform and market where in 2012 I made a quite successful Minecraft Like sanbox game called Miner4Ever. XBLIG market does not exist anymore but loved that game and I learned a lot about voxel engines, shading techniques and multiplayer.
It was not enough, I wanted to port it in the real world and IRL. After some attempts with marker based AR (I lost the videos of that) the true plot twist was in 2017 when I put my hands on a mobile device with Google Tango in, that is a precursor of current ARKit and ARCore and this is what I did in early 2017 (a tech show-off video, not a real game).




So digging and building in real world with persistence using Augmented Reality was totally doable. Unfortunately there were not many Tango enabled phones around, so I put the project in standby waiting for a diffuse technology letting me do a real game with all the features I dreamt.
Today ARKit and ARCore are mature enough to do what I have in mind. Persitence, cross platform, world anchored buildings, cooperative building, multiplayer experience and much more.
Two months ago I leaved my daily job as Technical Leader, resumed my old dream, worked hard, and this is how WRLDCRAFT project is born!

http://www.wrldcraft.com/index.php/2018/11/13/wrldcraft-the-story-behind/

CONTINUE...

Tuesday, 30 October 2018

ANNOUNCING WRLDCRAFT - RESHAPE THE WORLD - MULTIPLAYER OPEN WORLD GAME




I'm proud to announce that WRLDCRAFT, the very first AR massive multiplayer open world sandbox game for iOS and Android, is coming soon!!


Please find more details on http://www.wrldcraft.com





Monday, 12 December 2011

what I'm up to lately

I have not made any post for a while (barely some tweets), well I think it's time for a recap.

I'm actively working on several fronts: I'm developing a brand new game for Gameccino (my own company), porting some Android games on iOS (see my latest post on the Gameccino dev blog) and I have almost finished an huge 3rd party project. The last one was very stimulating and complex being a reconstruction with augmented reality elements for iOS of an etrurian archelogical area, soon more details here and on the Gameccino's website.

It's enough? Not. I'm learning also learning the basis of the Kinect SDK just for fun and considering if develop or not a second version of an XBLIG games of mine.

:D