Showing posts with label android. Show all posts
Showing posts with label android. Show all posts

Monday, 8 November 2021

Big WrldCraft update for android devices

 From today there is a new relese (1.800) of WrldCraft for Android devices on PlayStore (link).

This includes all the updates included in the latest months for iOS (live on the AppStore) and a bonus game. Check it out!!

Monday, 9 September 2019

WrldCraft new release is rolling out


WrldCraft is now 1.0!!

in these days the new release it is rolling out on AppStore and Playstore.
It contains important fixes, new blocks and features.

Sunday, 19 May 2019

WRLDCRAFT is coming on June 14th 2019, preorder now!



The Italy based indie developer Running Pixel is excited to announce that today starts the pre-registration for Wrldcraft, the cloud based geolocated augmented reality, persistent, massively multiplayer, sandbox and exploration game for iOS and Android mobile phones and tablets. The release date is set on June 14th 2019.

Craft, dig, explore. Everywhere, forever, for real.

WrldCraft is the first, huge, massively multiplayer, full scale augmented reality, geolocated, persistent, voxel based, cloud based, sandbox and exploration game that turns the entire world in a giant explorable sandbox full of fun and surprising interactive shareable experiences.
Sounds cool enough? The player have all the power and fun of a open world MMORPG and the freedom of a sandbox game just in his hands.
Craft full scale structures around the world, other people can visit them and help you building bigger castles if you want. Challenge your friends with the AR archery, fight monsters, explore and dig to discover the relics hidden around the world.
All the things you build in the real world will remain forever in that place visible to everyone and under your control, even from you couch.
Did you know? Structures can be connected each other for miles seamlessly, so you start from a point, your friends starts from a point miles away and both meet in the middle. You could even rebuild the Great Wall in another place of the world if you and your mates have anough time!
Don’t want to make all that gamer things? So, just build your pretty house, a pool in a park or virtual street art, leave messages to your partner, visit other players creations and all the millions things you can do with Wrldcraft.
WrldCraft is free to play.

WRLDCRAFT is cross platform and works on all the ARKit and ARCore enabled devices. Build in AR like no other before!

WrldCraft is ready for pre-order and pre-registration on both AppsStore and GooglePlay starting from today here:

https://play.google.com/store/apps/details?id=com.runningpixel.wrldcraft
https://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=1439737097


The official Wrldcraft worldwide launch date is set to June 14 2019

For more info http://www.wrldcraft.com

Short Trailer: https://www.youtube.com/watch?v=pIK9c5IBVC8


Thursday, 11 April 2019

Friday, 8 March 2019

Open Beta stage (hooray!)

WRLDCRAFT is ready for an important step, the OPEN BETA stage! This means that everyone can test from now on this game giving suggestions, feedback and helping me in catching bugs and bottlenecks.

 Grab your copy right now.
Android: https://play.google.com/apps/testing/com.runningpixel.wrldcraft
iOS: https://testflight.apple.com/join/0XyIbOpc

 Please fell free to share these links with everyone. The more test, the better. Every beta tester is allowed to grab as many plot of land he wants for free! (please do not abuse :D)

  Note: This open beta is limited to 20000 users (10k android and 10k iOS) 



Get on AppStore  Get on PlayStore

Tuesday, 13 November 2018

WRLDCRAFT - the story behind

WRLDCRAFT has a story, a long story.
Everything starts  in the Xbox Live Indie Games (XBLIG) age, good bless you XBLIG, platform and market where in 2012 I made a quite successful Minecraft Like sanbox game called Miner4Ever. XBLIG market does not exist anymore but loved that game and I learned a lot about voxel engines, shading techniques and multiplayer.
It was not enough, I wanted to port it in the real world and IRL. After some attempts with marker based AR (I lost the videos of that) the true plot twist was in 2017 when I put my hands on a mobile device with Google Tango in, that is a precursor of current ARKit and ARCore and this is what I did in early 2017 (a tech show-off video, not a real game).




So digging and building in real world with persistence using Augmented Reality was totally doable. Unfortunately there were not many Tango enabled phones around, so I put the project in standby waiting for a diffuse technology letting me do a real game with all the features I dreamt.
Today ARKit and ARCore are mature enough to do what I have in mind. Persitence, cross platform, world anchored buildings, cooperative building, multiplayer experience and much more.
Two months ago I leaved my daily job as Technical Leader, resumed my old dream, worked hard, and this is how WRLDCRAFT project is born!

http://www.wrldcraft.com/index.php/2018/11/13/wrldcraft-the-story-behind/

CONTINUE...

Tuesday, 30 October 2018

ANNOUNCING WRLDCRAFT - RESHAPE THE WORLD - MULTIPLAYER OPEN WORLD GAME




I'm proud to announce that WRLDCRAFT, the very first AR massive multiplayer open world sandbox game for iOS and Android, is coming soon!!


Please find more details on http://www.wrldcraft.com





Wednesday, 21 December 2016

Tetrizzle, train your brain (out now)

Winter is here and it's time for a brand new Running Pixel game. A puzzle this round... I said A puzzle? It is THE puzzle.

Grab it now HERE

*****
Tetrizzle is a blocks puzzle game tangram-tetris inspired. Fill the board by dragging different shaped blocks into the correct place to make a single larger shape.
If you think it sounds simple then think again! There’s only one correct solution for each level and pieces can’t be rotated.
Tetrizzle is packed with thousands of FREE mind-bending levels of increasing difficulty that’ll keep you busy for hours. Once you’ve tried, you’ll be hooked.
Get smarter with a daily brain workout, try to solve the weekly impossible level and show everyone how smart you are.

Key Features:
★ 1000+ FREE puzzles included!
★ A new puzzle every day!
★ Weekly impossible puzzles! (the hardest you've ever seen)
★ 10 difficulty levels (easy to impossible)
★ Rank up in the leaderboards, challenge your friends via Google Play Games
★ 10+ achievements to win
******



UPDATE:
Tetrizzle is now officially published on both Facebook.com (WebGL edition) and GooglePlay.

Thursday, 27 October 2016

Zomb.io - Facebook and Android - out now

What happenz the day after a zombie apocalypse? No humans to eat, no people to transform, so?
Here is the answer!
Hordes of zombies fighting for the supremacy. Lead you horde, grow, eat brains, survive! Well... sur-die!

Zomb.io is a mass multiplayer online battle arena (MMOBA) with zombies in it!!

So what you're waiting for? Build you horde and fight on zombio!



I'm happy to announce that Zomb.io, a multiplayer survival games with zombie in it is out right now on both google PlayStore and facebook.


Monday, 1 August 2016

Miner4Ever - new engine and MMO on webgl!



Working hard to update M4E, the engine is now 40% faster and uses less resources on both WebGL and mobile (android/ios).
The new game will be an MMO open world with hundreds of players building and digging on the same infinite land.
Keep tight, an open beta is coming soon!


Friday, 6 May 2016

IntoTheBox - facebook and mobile game


Lost in a dark and hostile world a little light is looking for its way home.


Help our little light finding its way home. Solve the puzzles and get the light into the next world through the darkness.
Move the brigth pieces into the rigth place and get the light into the box. Rebounces, teleports, amimated machines, traps and complex levels are waiting for you!


Get it now!
https://apps.facebook.com/intothebox

Tuesday, 24 June 2014

WoUPs news


While working on the iOS (iPhone/iPad) version of WoUPs I'm adding new features for both Android and iOS builds.
Leaderboards, achievements and G+ support on android, complete GameCenter support for iOS. Plus I've polished and optimized the interface and adding an option that will give the player the chance to change its vocabulary. Enough? It's just the beginning.

Friday, 20 June 2014

WoUPs is here!

Brand new game for the Running Pixel's team,
WoUPs is here!



Several months of development for an innovative gameplay and hours of pure fun.
So, what is WoUPs?

WoUPs is a words game where you will do much more than finding words in an array of chars, you'll be asked rearranging columns of chars to compose words and beat the challenges.
100 levels, 4 dictionary (English, French, Spanish and Italian) dozen of schemes and infinite possibilities.

Want to know more? Play it now on
Facebook https://apps.facebook.com/woupsgame/ 
or download on your
Android device https://play.google.com/store/apps/details?id=com.runningpixel.woups
(soon on iOS as well)

Now... enjoy the trailer!





Wednesday, 26 October 2011

XBLIG Avatar Ragdolls heads to iOS and Android

Running Pixel is very happy to announce that one of the Running Pixel's most downloaded Xbox Live Indie Games Avatar Ragdolls is on its way to be ported on Android and iOS devices (including tablets and iPad).
Avatar Ragdolls actually features on XBOX360 the Xbox Live Avatars and real rag-dolls physics plus a multiplayer gameplay.
The mobile port will not feature for obvious reasons the Xbox Avatars but on the other hand will feature gestures, accelerometer and several new gameplay elements.
Avatar Ragdolls is one of our preferred and most successful Xbox Live Indie games and we think it fits perfectly with the casual gaming on the mobile devices.
The game is being ported using the multiplatform tool Unity3D. The release is planned for this December.


Tuesday, 4 October 2011

Gameccino published another awesome android game, Stackerz Touch!

Give a try, is free as usual...

Wednesday, 11 May 2011

Say hello to Gameccino

Running Pixel ceases to be a XBLIG/WP7 game dev studio, from now on this is just my personal development blog.
The core of the team (me and Benedetta) has founded a new indie game dev company called Gameccino
Yes, sounds like Cappuccino, Frappuccino and Mokaccino but in this case some of the ingredients are the games and the fun. Gameccino will develop mainly Android and iPhone games but also PC and Mac.

Does this mean no more XBLIG/WP7 games?
Yes and no; I have some XBLIG-only unfinished project and I could decide to finish them anytime if I think that they have a single chance on XBLIG or WP7 and if I have spare time.

Why of this decision?
Because it's a new start with new objectives, because the team has been modified in the meantime and because I think that the new name sounds more "casual" and friendly.

So, say goodbye to Running Pixel as an indie studio and say hello to Gameccino (we just announced our first multi-platform game here)

Friday, 8 April 2011

wind of change

In the last two years and an half Running Pixel heavily invested time and resources on the development of Xbox Live indie games (XBLIG) and WP7. In this period we did six Xbox Live Indie Games making this distribution platform our main business and in the last moths we did 3 WP7 apps too. I can't honestly say this was a complete failure but I can't either say it was a success.
XBLIG is a strange world with its own market rules where sometime strange things happens and where good games fail and crappy one make good sales. (When I speak about good games I don't necessarily speak about my own games fyr.)
In this two years I saw heavy bugs affecting sales (the frozen top downloads list for example), a growing lack of interest of MS about their creature (XBLIG), internal fight to reach with unfair methods the top rated list, a very slow growing of the overall sales and some other disturbing things that made me loose my faith in XBLIG and in MS in general.
I think that 30 months are enough to judge a platform and my opinion is that it is a partial fail. I don't say there arent't good developers or good games because they are, but as someone else said xblig looks like a pit, once you're there you can't exit anymore, it is not a launch platform like someone (and me) could expect.

Now let's talk about WP7... well it's a great phone and I was one of the first Xblig developer making a conversion of one of its games for that phone (maybe the first) but in full honesty there are two major obstacles: the first is that there are still too few phones around and it is growing very slow (expecially compared with android or iOS) the second one is that the Xbox Live games are heavily promoted on the WP7, this put your not XBL game in an awkward position, and I have seen what this means with the XBLIG.
Six month ago in my mind the correct path would have been this -> first XBLIG and then WP7, but now I don't see this viable.

That said, I still love XNA and XBLIG but if me and my team still want to make games and live with them it's time to change platform and go for the huge markets and the freedom behind PC/Mac and Android or iOS phones and tablets. This means no more XNA coding and so it will be difficult to release WP7 and or XBLIG games because they would be threated as ports.
I'm excited about this fresh start and I can anticipate you the we're rapidly porting some unfinished but intriguing XNA projects into the new platforms to be released in a month or less. Stay tuned!