Tuesday, 27 December 2011

Unity flash and me (FluffyCraft flash edition!)

Unity has just released the beta version of the long awaited Flash plugin of it's own engine and I ported faster than light my Unity game FluffyCraft.
I was working on its port from Android to iOS but I couldn't resist... so... enjoy FluffyCraft flash edition here

The porting itself wasn't too much difficult considering that this Unity plugin is still a beta version with some bugs.

Monday, 12 December 2011

what I'm up to lately

I have not made any post for a while (barely some tweets), well I think it's time for a recap.

I'm actively working on several fronts: I'm developing a brand new game for Gameccino (my own company), porting some Android games on iOS (see my latest post on the Gameccino dev blog) and I have almost finished an huge 3rd party project. The last one was very stimulating and complex being a reconstruction with augmented reality elements for iOS of an etrurian archelogical area, soon more details here and on the Gameccino's website.

It's enough? Not. I'm learning also learning the basis of the Kinect SDK just for fun and considering if develop or not a second version of an XBLIG games of mine.