Tuesday, 13 November 2018

WRLDCRAFT - the story behind

WRLDCRAFT has a story, a long story.
Everything starts  in the Xbox Live Indie Games (XBLIG) age, good bless you XBLIG, platform and market where in 2012 I made a quite successful Minecraft Like sanbox game called Miner4Ever. XBLIG market does not exist anymore but loved that game and I learned a lot about voxel engines, shading techniques and multiplayer.
It was not enough, I wanted to port it in the real world and IRL. After some attempts with marker based AR (I lost the videos of that) the true plot twist was in 2017 when I put my hands on a mobile device with Google Tango in, that is a precursor of current ARKit and ARCore and this is what I did in early 2017 (a tech show-off video, not a real game).

So digging and building in real world with persistence using Augmented Reality was totally doable. Unfortunately there were not many Tango enabled phones around, so I put the project in standby waiting for a diffuse technology letting me do a real game with all the features I dreamt.
Today ARKit and ARCore are mature enough to do what I have in mind. Persitence, cross platform, world anchored buildings, cooperative building, multiplayer experience and much more.
Two months ago I leaved my daily job as Technical Leader, resumed my old dream, worked hard, and this is how WRLDCRAFT project is born!



Tuesday, 30 October 2018


I'm proud to announce that WRLDCRAFT, the very first AR massive multiplayer open world sandbox game for iOS and Android, is coming soon!!

Please find more details on http://www.wrldcraft.com

Thursday, 20 September 2018

Augmented Reality next step, I'm in.

Today, with all the black magic of hashtagarcore cloud anchors and hashtagarkit shared AR next step in hashtagaugmentedreality is the "place recognition"; the ability to recognize a position in the world as soon as it is seen from a phone camera with an incredible precision. Millimeters against the traditional 3/5 meters of a standard GPS. Both Google and Apple have right now the technology to achieve this so it's matter of time. How this regards RunningPixel's games? Stay tuned, I have a surprise that regards one of my most diffuse games.

Wednesday, 21 December 2016

Tetrizzle, train your brain (out now)

Winter is here and it's time for a brand new Running Pixel game. A puzzle this round... I said A puzzle? It is THE puzzle.

Grab it now HERE

Tetrizzle is a blocks puzzle game tangram-tetris inspired. Fill the board by dragging different shaped blocks into the correct place to make a single larger shape.
If you think it sounds simple then think again! There’s only one correct solution for each level and pieces can’t be rotated.
Tetrizzle is packed with thousands of FREE mind-bending levels of increasing difficulty that’ll keep you busy for hours. Once you’ve tried, you’ll be hooked.
Get smarter with a daily brain workout, try to solve the weekly impossible level and show everyone how smart you are.

Key Features:
★ 1000+ FREE puzzles included!
★ A new puzzle every day!
★ Weekly impossible puzzles! (the hardest you've ever seen)
★ 10 difficulty levels (easy to impossible)
★ Rank up in the leaderboards, challenge your friends via Google Play Games
★ 10+ achievements to win

Tetrizzle is now officially published on both Facebook.com (WebGL edition) and GooglePlay.

Thursday, 27 October 2016

Zomb.io - Facebook and Android - out now

What happenz the day after a zombie apocalypse? No humans to eat, no people to transform, so?
Here is the answer!
Hordes of zombies fighting for the supremacy. Lead you horde, grow, eat brains, survive! Well... sur-die!

Zomb.io is a mass multiplayer online battle arena (MMOBA) with zombies in it!!

So what you're waiting for? Build you horde and fight on zombio!

I'm happy to announce that Zomb.io, a multiplayer survival games with zombie in it is out right now on both google PlayStore and facebook.

Friday, 9 September 2016

Miner4Ever LIVE goes open beta!

MINER4EVER LIVE is now open beta!  M4E Live is an open world MMO voxel based game where you and your friends build on your own land. The game assigns you a piece o land nearby your facebook friends to maximize the fun. The world is persistent and infinite. The client is webgl based (android client is coming soon) and communicate with the server via websockets. Both client and server are made with Unity3d.

Note that is an open beta, there could be slowdowns and outages. Have fun! Check it out here:  https://apps.facebook.com/minerforeverlive